RAID: Shadow Legends Beginner Guide 2026 — First 30 Days

Most players who quit RAID: Shadow Legends in the first week don't quit because the game is hard. They quit because they made three or four small resource mistakes in the first 48 hours — and by day five, they realize they're months behind where they should be. This guide is built to prevent that. Whether you're starting fresh in 2026 or coming back after a break, these are the exact decisions that separate a thriving account from a stalled one. No filler, no "collect everything and hope for the best" advice — just the progression path that actually works. Start Playing RAID for Free → Why Starting RAID in 2026 Is Actually Smart Three things have genuinely changed in Plarium's favor for new accounts over the last 18 months: New player bonuses are much more generous. A fresh account in 2026 gets access to a starter pack (via link codes) that includes an Epic champion roster most veterans took months to build The Arbiter Missions are better signposted. Progress Missions now work as a clearer tutorial instead of a mystery grind Faction Wars and Doom Tower are no longer gated behind impossible walls. Both modes have had their early stages rebalanced Translation: the worst era for starting RAID was 2021–2023. Starting in 2026 is fine. You just need to spend your first week making the right choices. Starter Champion: Pick Kael (Here's the Math) The game opens by asking you to choose between four Rare champions: Kael, Athel, Elhain, or Galek . Every starter has community defenders, but the objectively correct pick is Kael — and the reasoning matters because it shapes your first three dungeons. Quick Comparison | Champion | Best For | Scales Late Game? | | | | | | Kael (Dark Elf, Magic) | AoE damage, boss fights, Clan Boss Poison | ✅ Yes | | Athel (Sacred Order, Magic) | Triple hit single target, Giant Slayer | ✅ Yes | | Elhain (High Elves, Magic) | Fastest campaign farmer | ⚠️ Early game only | | Galek (Orcs, Spirit) | Flashy AoE, self speed | ❌ Falls off hard | Why Kael Wins Long Term Kael's A3 skill, Disintegrate , applies a stackable Poison debuff that deals damage based on the enemy's maximum HP . This is the single most important mechanic in early to mid game RAID: Poison scales against every boss in the game. Fire Knight, Dragon, Ice Golem, Spider — all of them It ignores enemy defense entirely It becomes your bridge to Clan Boss , the single biggest resource source in the game Kael's A2 (Acid Rain) also has a 15% Critical Rate boost — the same shared starter passive — but it's the only starter AoE that pairs with scalable boss damage. If you picked another starter already: don't panic or reroll. Every starter can clear early to mid content. But if you're on the character creation screen right now, pick Kael. Start Playing RAID for Free → The First 48 Hours — Do These 5 Things This is the high value window. Everything you do here has a multiplied effect on months 2–6 of your account. 1. Start the Campaign and Don't Touch Dungeons The Campaign is your only priority for the first two days. Not dungeons, not Arena, not Faction Wars — just Campaign on Normal difficulty. Your near term target is Chapter 12 3 on Brutal difficulty . Long term RAID accounts still use 12 3 Brutal as their main XP farming stage years later. Every stage cleared on the way there gives you permanent rewards, gear, and Shards. 2. Claim Every Daily Login Reward The daily login calendar is not decoration. Day 30 rewards you with a guaranteed Legendary or high tier Epic champion — and some of them (like Scyl of the Drakes ) are account defining. Scyl alone provides AoE healing, revive, and a team stun. Set a phone reminder. Miss no daily. 3. Redeem New Player Promo Codes Immediately Plarium releases codes for new accounts that grant specific free Epic champions plus substantial starter resources. You can only redeem one new player code per account , so choose based on where you want to focus: Clan Boss focus: Prioritize a code granting Demytha (enables Unkillable strategies) or doubling down on Kael (Poison damage) Dungeon farming focus: Look for codes granting Coldheart , Alure (Fire Knight), or Bellower (wave clear) Arena focus: Codes granting Seeker (30% Turn Meter boost lead) are top tier These codes expire and rotate, so check in game within your first session. 4. Join a Clan Before You Hit Level 15 This is the single most skipped early decision. Clans unlock the Clan Boss — the most important source of Shards and books in the entire game. A clan that kills Ultra Nightmare Clan Boss daily can feed your account months of progression materials. Look for clans labeled "UNM daily" or "15 day Cup" in their descriptions. Don't join the first one that invites you. 5. Complete Arbiter Part 1 in the First Week Arbiter is the reward for completing the Progress Missions — a structured tutorial disguised as a four part mission chain. Part 1 is the onboarding layer and is designed to be cleared in your first week. Don't skip Progress Missions. They're not optional tasks — they're the roadmap to your first Legendary champion and hundreds of thousands of Silver, books, and Shards along the way. The Resource Traps That Quietly Kill New Accounts This is where 70% of day 7 players go wrong. Every one of these mistakes is reversible, but all of them cost weeks of progress to recover from. Trap 1: Upgrading Gear Past +12 on Gray or Green Items Gear upgrading becomes exponentially expensive after +12. Most gray and green (Common and Uncommon) gear should never go past +8 . Reserve +16 upgrades for Blue (Rare) or better gear with correct primary stats (Speed boots, ATK% or HP% chest, Crit stats on gloves). Rule of thumb: Only push a piece to +16 if it's needed to unlock a specific Progress Mission. Trap 2: Ranking Up Champions Without a Plan Each star level requires sacrificing champions of equal rank. Players rush ranking up rare champions using other rares as fodder — and then wish they had that fodder back three weeks later. Use commons (white) and uncommons (green) from Mystery Shards as fodder for ranking up. Save rares for strategic fusions and events. Trap 3: Trying to Play Every Mode at Once Early accounts that try to push Arena, Faction Wars, Doom Tower, and Dungeons simultaneously end up with five half built champions and zero clear wins. One well built champion is worth five underfed ones. Your priority order: 1. Get Kael to 6 star and fully ascended 2. Build a Clan Boss team (Kael + healer + debuffer + damage) 3. Start farming Dragon 20 for gear 4. Push Fire Knight for Lifesteal gear 5. Then touch Arena seriously Trap 4: Ignoring Masteries Masteries are passive skill trees unlocked through the Minotaur's Labyrinth . They can increase a champion's effective damage output by 30–50%. A 6 star Kael with no masteries underperforms a 5 star Kael with masteries. Grind the Minotaur as soon as you can reliably clear Stage 10. Full masteries cost 800 Gems if you want to skip the grind, but most F2P players farm them instead. Trap 5: Spending Gems on Energy Refills The single worst Gems sink for new accounts. Gems are better spent on: Arena refill (50 Gems) — fastest way to climb Arena tiers for Medals Mastery Scrolls — major damage increase Additional Champion slots — you'll need these for fusions Save energy refills for events and tournaments where Energy intensive grinding earns limited rewards. Start Playing RAID for Free → The First 30 Days — Week by Week Roadmap A realistic F2P progression plan for a clean account. Assumes 1–2 hours per day. Week 1: Foundations Pick Kael , complete Campaign through Chapter 6 Normal Redeem a new player promo code for a starter Epic Join a Clan (target one running Brutal or Nightmare CB) Level Kael to 50+ on Rare with mid tier gear Complete Progress Missions Part 1 (starter onboarding) Week 2: First Dungeons Push Campaign to Chapter 10 Normal Start farming Dragon Stage 5–10 for early Lifesteal and Speed gear Begin Clan Boss on Easy or Normal daily Rank Kael to 5 star (use common/uncommon fodder only) Start Faction Wars for your Dark Elves faction (Kael's home) Week 3: Clan Boss and Arena Push Dragon to Stage 15, Fire Knight to Stage 10 Your Clan should kill you into Nightmare Clan Boss by now Build Warmaiden (free from Campaign drops) as your Decrease Defense debuffer — she's one of the best rares in the game Start Arena for Classic Silver III at minimum Begin Minotaur's Labyrinth for Kael's masteries Week 4: The 6 Star Push Rank Kael to 6 star (major milestone — unlocks full mastery potential) Push Brutal Campaign Farm Nightmare Clan Boss daily for Shards Complete Progress Missions Part 2 (leads toward Arbiter unlock chain) Open 10x Shards during any active Summoning event — not before The Champion Shortlist — Who to Build After Kael Beyond Kael, these are the free or cheap champions you'll actually use months into the game. Build these before chasing random new Legendaries. | Champion | Why You Need Them | How to Get | | | | | | Warmaiden | Best free Decrease Defense in early game | Sewers of Arnoc drops | | Apothecary | Speed aura + heal; backbone of every early Arena team | Sacred Shard | | High Khatun | 30% Speed lead + Turn Meter boost | Mystery/Ancient Shard | | Coldheart | Rare that outperforms Legendaries vs dungeon bosses | Ancient/Sacred Shard | | Fayne | New player promo code option; enables Unkillable CB teams | Promo code | | Demytha | Unkillable team enabler (endgame Clan Boss) | Summon or promo code | | Arbiter | Mission reward; best Speed lead in the game | Progress Missions Part 1 | Build order: Kael → Warmaiden → Apothecary → Coldheart (if you pull her) → Arbiter (when the mission chain completes). About the Arbiter Missions The Arbiter Missions are a four part progression chain that doubles as both your tutorial and your long term grind. Completing Part 1 is achievable in the first week. Completing all four parts takes most free to play accounts eight to twelve months of daily play. Why She's Worth the Grind 30% Speed aura in all battles — one of the strongest auras in the game Team wide revive + Turn Meter boost (A4 skill) Weaken debuff on A1 that pairs with any Decrease Defense champion Slots into Arena, Dungeons, Clan Boss, and Faction Wars Mission Walkthrough Highlights Part 1 covers basics: star up a champion, clear early Campaign, equip basic gear, join a Clan. Most players finish this naturally by day 5–7. Part 2 introduces Dungeon progression requirements and forces early Arena wins. This is where most players first hit a wall — the Arena missions specifically. Part 3 requires deeper endgame content like Doom Tower clears and Faction Wars progression. This is the multi month phase. Part 4 finishes with Arena Gold IV, Clan Boss damage thresholds, and the final summon. The three biggest blockers historically: 1. Gold IV Arena — requires speed tuned teams, not just strong champions 2. Clan Boss damage milestones — needs a built Unkillable or affinity team 3. Faction Wars completion — forces you to build a minimum viable team in every faction, even ones you don't care about Is RAID Actually Worth Playing in 2026? Honest take: yes, if you like deep theory crafting and long term account building. No, if you want instant gratification. What RAID does well: 900+ champions across 15 factions — almost infinite team combinations PvE depth (Clan Boss, Dungeons, Doom Tower, Hydra, Faction Wars) that takes years to fully master Regular content updates — Plarium ships new champions and events monthly Competitive Arena that rewards optimization over whaling more than most gacha games Cross platform sync (mobile + PC via Plarium Play) with full progress carry over What to manage expectations on: The gear RNG is punishing. Rolling good sub stats takes time Early to mid game Arena can feel stuck while you build Speed teams F2P progression is slow. The 8–12 month Arbiter grind is real The game rewards patience. Players who approach it like a 6 month investment enjoy it far more than players expecting a 2 week rush. The Bottom Line Three rules will decide your first 30 days: 1. Pick Kael. Build Kael. Don't get distracted until he's 6 star with masteries. 2. Campaign first. Clan second. Arena and Dungeons after your first reliable team. 3. Don't upgrade gear past +12 until it's Rare tier or better with the right primary stat. Everything else — the fusions, the events, the Legendary pulls — follows from those three decisions. Account that follows this plan for 30 days ends month one with a cleared Brutal Campaign, a farming Clan Boss team, and Part 2 of the Arbiter Missions underway. Account that doesn't usually ends month one re rolling or uninstalling. If you haven't started yet — or if you want to reroll with a clean slate and apply everything above — download the game below and apply these fundamentals from day one. Start Playing RAID for Free → Disclosure: This post contains affiliate links. If you download RAID: Shadow Legends through links on this page, Primvo Site may earn a commission at no additional cost to you. This helps support our guides and does not influence our recommendations.