Skip to content
Back to News
Soulmask 1.0 Update Patch #2 – All Fixes and Changes (April 13)
News
soulmask
soulmask patch notes
soulmask update today
soulmask 1.0
shifting sands
soulmask new patch
soulmask bug fixes
steam update

Soulmask 1.0 Update Patch #2 – All Fixes and Changes (April 13)

5 min read
PrimvoSite

Soulmask 1.0 Update Patch #2 is now live, bringing combat fixes, Shifting Sands adjustments, PvP server timing fixes, and several quality-of-life improvements. Here is everything that changed in today’s update.

Deal
Recommended next step
Featured Digital Game Deals

Compare live digital game offers and grab a better price before the best deals change.

Unlock Better Prices

Soulmask 1.0 Update Patch #2 is live

Soulmask has received 1.0 Update Patch #2, and this latest update focuses on bug fixes, gameplay cleanup, server behavior improvements, and a few welcome quality-of-life changes across both the main game and Shifting Sands content.

For players who have been exploring Soulmask after the 1.0 launch, this is the kind of patch worth checking immediately because it touches combat behavior, map-specific spawn timing, interaction bugs, and official server functionality.

What changed in Soulmask Update Patch #2?

This patch is built around practical fixes rather than one giant headline feature. It improves stability, resolves several annoying gameplay issues, and adjusts a few systems that directly affect how the game feels during normal play.

Some of the most noticeable fixes involve:

  • combat and skill behavior
  • interaction problems
  • spawn timing in different map areas
  • PvP server timing
  • official server automation quality-of-life

That makes the patch relevant both for regular players and for anyone still deciding whether Soulmask feels smoother after the 1.0 launch.

Combat and gameplay fixes

One of the key fixes in this patch addresses an issue where the Hound skill could cause teleporting. Combat-related bugs like that can make fights feel unreliable, so resolving it is an important improvement for players spending more time in active encounters.

The update also caps the maximum temperature during the Destroyers' Rage state, which should help keep that mechanic more controlled and predictable.

Elsewhere, the Pipe Gatherer’s output efficiency has been adjusted, and Celestial Wings should no longer fly abnormally in water.

These are the kind of smaller gameplay changes that may not sound dramatic on paper but can make the overall experience feel much cleaner in actual play.

Interaction and interface improvements

The patch fixes an issue where using Mimicry with the Civilization Mask could sometimes prevent interaction, which is a meaningful correction for players relying on those systems regularly.

It also fixes cases where Quality Assessment could not be used under certain conditions, resolves abnormal model preview behavior in the painting interface, and changes the shortcut key for saving hair, paint, and coloring to the Spacebar.

The recipe icon for Ship banners has also been corrected.

Taken together, these changes help reduce the kind of friction that becomes more noticeable the longer players stay in the game.

Map-specific spawn adjustments

Some of the patch’s most important changes affect spawn timing.

In the Rainforest map, outcast spawn timing has been adjusted in the eastern rainforest ruins. In the Shifting Sands map, outcast spawn timing has also been adjusted in the Sunset Bay ruins.

These are useful changes because spawn behavior can strongly affect how comfortable or frustrating an area feels during repeat runs, farming, or progression.

PvP and official server changes

The patch also fixes abnormal raid timing on long-term PvP servers, which is a meaningful correction for players who care about timing consistency and fair expectations on official PvP environments.

The correct long-term PvP raid windows are now listed as:

  • AS: UTC 12 to 15
  • NA: UTC 02 to 05
  • EU: UTC 19 to 22

For official servers, there is also a practical automation improvement: once connected to the Windmill, the Power Mine will now automatically produce ores, and tribesmen no longer need to be assigned there manually.

That is one of the most useful quality-of-life changes in the patch for players managing larger production setups.

Additional fixes players should know about

Patch #2 also includes a number of smaller but still worthwhile fixes:

  • Elite Rhinos now drop Rare Thick Hide Carcass Chunk
  • modded buildings can be placed properly again
  • Hippopotamus damage to structures has been reduced
  • key binding presets can now be saved correctly

These updates help make the post-1.0 experience feel more polished and more stable.

Why this patch matters now

Soulmask is still in an important post-launch period after its 1.0 release, so every early patch matters more than usual. Fixes like these do more than solve isolated problems. They shape how players judge the game in its first major full-release window.

That matters even more now because Soulmask is still being discovered by new players, while existing players are testing how much better the full release feels compared with earlier versions.

Is Soulmask worth watching right now?

Yes.

Soulmask already has stronger visibility now because the full 1.0 version is live, the Shifting Sands DLC is part of the conversation, and the game is still in its launch momentum window. A patch like this helps reinforce that the developers are actively smoothing out the experience while more players are jumping in.

For players who were waiting to see how the game settled after release, updates like Patch #2 are the kind of sign they usually want to see.

Full patch highlights

Here is the quick version of what Soulmask 1.0 Update Patch #2 changes:

  • fixed Hound skill teleporting issue
  • capped maximum temperature during Destroyers' Rage
  • adjusted Pipe Gatherer output efficiency
  • fixed Celestial Wings flying abnormally in water
  • fixed interaction issues tied to Mimicry with the Civilization Mask
  • fixed cases where Quality Assessment could not be used
  • fixed abnormal model preview in the painting interface
  • changed the save shortcut for hair, paint, and coloring to Spacebar
  • corrected the Ship banners recipe icon
  • adjusted outcast spawn timing in eastern rainforest ruins
  • adjusted outcast spawn timing in Sunset Bay ruins in Shifting Sands
  • Elite Rhinos now drop Rare Thick Hide Carcass Chunk
  • fixed modded building placement issues
  • reduced Hippopotamus damage to structures
  • fixed abnormal raid timing on long-term PvP servers
  • Power Mine now produces ores automatically on official servers once connected to the Windmill
  • fixed key binding presets not saving correctly

FAQ

What is in Soulmask 1.0 Update Patch #2?

The patch includes combat fixes, interaction bug fixes, spawn timing adjustments, PvP raid timing corrections, and official server quality-of-life changes.

Does the patch affect Shifting Sands?

Yes. One of the changes adjusts outcast spawn timing in Sunset Bay ruins on the Shifting Sands map.

Did Soulmask fix PvP server timing?

Yes. The patch fixes abnormal raid timing on long-term PvP servers and lists the corrected windows for AS, NA, and EU.

Is Soulmask still in a launch window right now?

Yes. Soulmask is still in its early 1.0 post-launch period, which makes fast patches like this especially important.

Related paths

Continue Exploring

Use the next best path instead of stopping after one article.

View all games
Open everything
MOTORSLICE Launches Today: Chainsaw Parkour Meets Giant Machine Bosses
FEATURED
News
MOTORSLICE
MOTORSLICE launch
Regular Studio

MOTORSLICE Launches Today: Chainsaw Parkour Meets Giant Machine Bosses

MOTORSLICE launches today with a sharp mix of parkour traversal, chainsaw combat, giant construction-machine bosses, and a brutalist post-apocalyptic setting.

12 min read
Read More
Dead as Disco Early Access Launches Today: The Viral Rhythm Fighter Hits Steam
FEATURED
News
Dead as Disco
Dead as Disco Early Access
rhythm games

Dead as Disco Early Access Launches Today: The Viral Rhythm Fighter Hits Steam

Dead as Disco enters Early Access today with beat-synced combat, custom music support, boss battles, and viral momentum from more than one million demo players.

13 min read
Read More
3 Major Games Launch Today: Wax Heads, MOTORSLICE, and Dead as Disco Lead May 5
FEATURED
News
May 5 2026 games
new games today
Wax Heads

3 Major Games Launch Today: Wax Heads, MOTORSLICE, and Dead as Disco Lead May 5

May 5 brings three very different launches: Wax Heads for cozy record store fans, MOTORSLICE for chainsaw parkour action, and Dead as Disco for rhythm combat players.

11 min read
Read More
Resident Evil Requiem DLC Is Almost Ready, But You Need to Finish the Story First
FEATURED
News
Resident Evil Requiem
Resident Evil DLC
Capcom

Resident Evil Requiem DLC Is Almost Ready, But You Need to Finish the Story First

Resident Evil Requiem’s first DLC is close, with Capcom confirming the mini-game content is in final development and tied to main story completion.

11 min read
Read More
"A handful of bottlenecks" remain for Morrowind remake mod Skywind, but it's still progressing steadily towards release
News
Patch Notes
Game update
The Elder Scrolls V: Skyrim

"A handful of bottlenecks" remain for Morrowind remake mod Skywind, but it's still progressing steadily towards release

Skywind, the long-running modding project remaking Morrowind in Skyrim 's engine, hasn't been without updates over the past couple of years, but you do have to go back to 2024 for the last in-depth breakdown its team put out about their progress towards relea…

2 min read
Read More
Morrowind in Elden Ring mod is now "mostly playable", despite the fact its creator's "entire existence has been consume…
News
Patch Notes
Game update
Elden Ring

Morrowind in Elden Ring mod is now "mostly playable", despite the fact its creator's "entire existence has been consume…

Regular RPS readers might remember me writing a couple of times last year about a modder kicking off an attempt at porting Morrowind into Elden Ring . Their early progress looked promising, if living under the cloud of several complex things the group would h…

2 min read
Read More